Planejammer: The Seven Stars
Male dwarf fighter 4/wizard 7
CN Medium humanoid (dwarf)
Init + 5; Senses darkvision 60 ft.; Perception + 5
AC 17, touch 11, flat-footed 16 (+ 6 armor, + 1 Dex)
hp 105 (11 HD; 7d6+ 4d10+ 40)
Fort + 9, Ref + 4, Will 1 vs. fear); + 2 vs. poison, spells, and spell-like abilities
Defensive Abilities defensive training, fortification 25%
Speed 20 ft.
Melee dugancraft coup de grace greataxe + 11/+ 6 (1d12+ 5/×3) or
dugancraft pick of dispelling + 10/+ 5 (1d6+ 3/×4)
Ranged dugancraft pistol + 9 (1d6+ 1/×4)
Special Attacks hatred
Wizard Spells Prepared (CL 7th; concentration +10)
Opposition Schools Divination, Necromancy
Str 15, Dex 12, Con 17, Int 17, Wis 14, Cha 11
Base Atk + 7; CMB + 9; CMD 20 (24 vs. bull rush, 24 vs. trip)
Feats Arcane Builder[UM], Catch Off-guard, Craft Construct, Craft Magic Arms & Armor, Craft Wondrous Item, Exotic Weapon Proficiency (firearms)[UC], Forge Ring, Gunsmithing[UC], Improved Initiative, Master Artificer, Scribe Scroll
Skills Acrobatics + 1 (-3 to jump), Appraise + 13, Craft (alchemy) + 10 (+ 12 on checks related to metal or stone), Craft (armor) + 14 (+ 16 on checks related to metal or stone), Craft (blacksmith) 12 on checks related to metal or stone), Craft (weapons) + 14 (+ 16 on checks related to metal or stone), Diplomacy + 3, Knowledge (arcana) + 8, Knowledge (engineering) + 7, Knowledge (Inner Planes) + 7, Knowledge (Planar Metals) + 9, Knowledge (planes) + 7, Perception + 5 (+ 7 to notice unusual stonework), Sense Motive + 4, Spellcraft + 11, Use Magic Device + 3; Racial Modifiers craftsman, + 2 Perception to notice unusual stonework
Languages Common, Dwarven, Gnome, Terran, Undercommon
SQ arcane bond (dugancraft pistol), armor training 1, create gear, summoner’s charm (3 rounds)
Combat Gear blue priest (5), potion of cure light wounds (2), potion of cure moderate wounds (2), potion of cure serious wounds (2), ring of forcefangs[APG], antitoxin (3), candlerod[UE] (7), ghost ink, planar alchemical catalyst, thunderstone (4); Other Gear elancraft mindarmor, dugancraft coup de grace greataxe, dugancraft pick of dispelling, dugancraft pistol[UC], rod of metal and mineral detection, deed to stray manor – lady’s ward, sigil, medal: greatspace order of hermes, sunrod (3), wizard starting spellbook, 150 gp
Arcane Builder (Wondrous Items) You have an exceptional understanding of the theory behind creating magical items. You create items of this type 25% faster than normal, and gain a + 4 bonus on Spellcraft checks
Armor Training 1 (Ex) Worn armor -1 check penalty, + 1 max DEX.
Catch Off-Guard Proficient with improvised melee weapons. Unarmed foe is flat-footed against your improvised weapons.
Craftsman + 2 on Craft/Profession checks related to metal/stone.
Create Gear (7 lbs, 6/day) (Su) Create spell, simple objects that will fade away in 1 minute (or 1 rd after they leave your possession).
Creation Associated School: Conjuration
Darkvision (60 feet) You can see in the dark (black and white only).
Defensive Training + 4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Divination You must spend 2 slots to cast spells from the Divination school.
Fortification 25% You have a chance to negate critical hits on attacks.
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hatred + 1 Gain a racial bonus to attacks vs. Goblinoids/Orcs.
Master Artificer You are a master of magic item creation.
Necromancy You must spend 2 slots to cast spells from the Necromancy school.
Stonecunning + 2 + 2 bonus to Perception vs. unusual stonework. Free check within 10 feet.
Summoner’s Charm (+ 3 rds) (Su) Increase duration of summoning spells by 1/2 level (permanent at 20).
Loner/ Talented at a young age
Shows early aptitude for arcane arts as well as craftsmanship.
Discovers famous MageSmith ancestor.
While mining urdurak without permission from veins owned by his uncle, Dugan discovers a fossilised spelljammer of ancient design.
The wreck and it’s contents are claimed by the city, but not before Dugan ascertains that much of the equipment is composed of unknown metals. Having seen it once before he recognises Starmetal as one of the major components. Numerous other alloys and gems unlike any seen before compose the rest.
His uncle is not pleased. A vacation seems in order.
favorite aunt gives him a sack of gold to cover expenses and advises he “go travel a bit” He sets off across Furyony with a merchant caravan.
As they head south for Greyhawk he hears comments about the “Big Merchants,” and their SkyShips.
After numerous inquiries in various bars at all hours of the morning he hears of a group of reputed spelljammers. (“Yar, they’re crazy enough,” quips one patron of the Drowned Rat Pub)